Package org.spout.vanilla.protocol.entity.creature

Source Code of org.spout.vanilla.protocol.entity.creature.CreatureProtocol

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.entity.creature;

import java.util.ArrayList;
import java.util.List;

import org.spout.api.entity.Entity;
import org.spout.api.inventory.ItemStack;
import org.spout.api.protocol.Message;
import org.spout.api.protocol.reposition.RepositionManager;
import org.spout.api.util.Parameter;

import org.spout.math.vector.Vector3f;
import org.spout.vanilla.component.entity.inventory.EntityInventory;
import org.spout.vanilla.protocol.entity.BasicEntityProtocol;
import org.spout.vanilla.protocol.msg.entity.EntityEquipmentMessage;
import org.spout.vanilla.protocol.msg.entity.spawn.EntityMobMessage;

public class CreatureProtocol extends BasicEntityProtocol {
  public CreatureProtocol(CreatureType type) {
    super(type.getId());
  }

  @Override
  public List<Message> getSpawnMessages(Entity entity, RepositionManager rm) {
    List<Message> messages = new ArrayList<Message>(6);

    int entityId = entity.getId();
    Vector3f position = entity.getPhysics().getPosition().mul(32).floor();
    final Vector3f axesAngles = entity.getPhysics().getRotation().getAxesAngleDeg();
    int yaw = (int) (axesAngles.getY() * 32);
    int pitch = (int) (axesAngles.getX() * 32);
    List<Parameter<?>> parameters = this.getSpawnParameters(entity);
    if (parameters.isEmpty()) {
      parameters.add(new Parameter<Short>(Parameter.TYPE_SHORT, 1, (short) 1)); //Official expects some metadata to spawn
    }
    //TODO Headyaw

    messages.add(new EntityMobMessage(entityId, this.typeId, position, yaw, pitch, 0, (short) 0, (short) 0, (short) 0, parameters, rm));
    EntityInventory inventory = entity.get(EntityInventory.class);
    if (inventory != null) {
      final ItemStack held, boots, legs, chest, helm;
      held = inventory.getHeldItem();
      if (held != null) {
        messages.add(new EntityEquipmentMessage(entityId, EntityEquipmentMessage.HELD_SLOT, held));
      }
      boots = inventory.getArmor().getBoots();
      if (boots != null) {
        messages.add(new EntityEquipmentMessage(entityId, EntityEquipmentMessage.BOOTS_SLOT, boots));
      }
      legs = inventory.getArmor().getLeggings();
      if (legs != null) {
        messages.add(new EntityEquipmentMessage(entityId, EntityEquipmentMessage.LEGGINGS_SLOT, legs));
      }
      chest = inventory.getArmor().getChestPlate();
      if (chest != null) {
        messages.add(new EntityEquipmentMessage(entityId, EntityEquipmentMessage.CHESTPLATE_SLOT, chest));
      }
      helm = inventory.getArmor().getHelmet();
      if (helm != null) {
        messages.add(new EntityEquipmentMessage(entityId, EntityEquipmentMessage.HELMET_SLOT, helm));
      }
    }
    return messages;
  }
}
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