Package org.spout.vanilla.material.block.liquid

Source Code of org.spout.vanilla.material.block.liquid.Water

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.material.block.liquid;

import java.util.Random;

import org.spout.api.Platform;
import org.spout.api.geo.cuboid.Block;
import org.spout.api.material.DynamicMaterial;
import org.spout.api.material.Material;
import org.spout.api.material.block.BlockFace;
import org.spout.api.material.range.EffectIterator;
import org.spout.api.material.range.EffectRange;

import org.spout.math.GenericMath;
import org.spout.vanilla.data.Climate;
import org.spout.vanilla.data.configuration.VanillaConfiguration;
import org.spout.vanilla.data.resources.VanillaMaterialModels;
import org.spout.vanilla.material.InitializableMaterial;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.material.block.Liquid;
import org.spout.vanilla.material.item.VanillaItemMaterial;
import org.spout.vanilla.render.VanillaEffects;

public class Water extends Liquid implements DynamicMaterial, InitializableMaterial {
  public Water(String name, int id, boolean flowing) {
    super(name, id, flowing, VanillaMaterialModels.WATER);
    this.setFlowDelay(250);
    this.setResistance(500.0F);
    if (getEngine().getPlatform() == Platform.CLIENT) {
      if (!getModel().getRenderMaterial().getBufferEffects().contains(VanillaEffects.BIOME_WATER_COLOR)) {
        getModel().getRenderMaterial().addBufferEffect(VanillaEffects.BIOME_WATER_COLOR);
      }
      if (!getModel().getRenderMaterial().getRenderEffects().contains(VanillaEffects.LIQUID)) {
        getModel().getRenderMaterial().addRenderEffect(VanillaEffects.LIQUID);
      }
    }
  }

  @Override
  public void initialize() {
    // TODO: Configurations can not be stored in non-linked ConfigurationHolders
    this.setFlowDelay(VanillaConfiguration.WATER_DELAY.getInt());
  }

  @Override
  public int getMaxLevel() {
    return 7;
  }

  @Override
  public boolean hasFlowSource() {
    return true;
  }

  @Override
  public int getLevel(Block block) {
    if (this.isMaterial(block.getMaterial())) {
      return 7 - (block.getBlockData() & 0x7);
    } else {
      return -1;
    }
  }

  @Override
  public void setLevel(Block block, int level) {
    if (level < 0) {
      block.setMaterial(VanillaMaterials.AIR);
    } else {
      if (level > 7) {
        level = 7;
      }
      block.setDataField(0x7, 7 - level);
    }
  }

  @Override
  public boolean isMaterial(Material... materials) {
    for (Material material : materials) {
      if (material instanceof Water) {
        return true;
      }
    }
    return false;
  }

  @Override
  public Liquid getFlowingMaterial() {
    return VanillaMaterials.WATER;
  }

  @Override
  public Liquid getStationaryMaterial() {
    return VanillaMaterials.STATIONARY_WATER;
  }

  @Override
  public VanillaItemMaterial getContainerMaterial() {
    return VanillaMaterials.WATER_BUCKET;
  }

  @Override
  public EffectRange getDynamicRange() {
    return EffectRange.NEIGHBORS;
  }

  @Override
  public void onFirstUpdate(Block b, long currentTime) {
    b.dynamicUpdate(60000 + GenericMath.getRandom().nextInt(60000) + currentTime, true);
    super.onFirstUpdate(b, currentTime);
  }

  @Override
  public void onDynamicUpdate(Block block, long updateTime, int data) {
    super.onDynamicUpdate(block, updateTime, data);

    // Water freezing
    if (!isSource(block)) {
      return;
    }
    if (!block.isAtSurface()) {
      return;
    }
    if (!Climate.get(block).isFreezing()) {
      return;
    }
    if (VanillaMaterials.ICE.canDecayAt(block)) {
      return;
    }

    // Has nearby non-water blocks?
    final Random rand = GenericMath.getRandom();
    if (rand.nextInt(1000) == 0) {
      EffectIterator iterator = EffectRange.NEIGHBORS.iterator();
      while (iterator.hasNext()) {
        if (!(block.translate(iterator.next()).getMaterial() instanceof Water)) {
          //Make sure you don't eliminate water below
          Block below = block.translate(BlockFace.BOTTOM);
          if (below.getMaterial() == VanillaMaterials.WATER) {
            below.setMaterial(getStationaryMaterial());
          }
          block.setMaterial(VanillaMaterials.ICE);
          return;
        }
      }
    }
  }

  @Override
  public boolean hasPhysics() {
    return super.hasPhysics() && VanillaConfiguration.WATER_PHYSICS.getBoolean();
  }
}
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