Package org.spout.vanilla.inventory.window

Source Code of org.spout.vanilla.inventory.window.DefaultWindow

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.inventory.window;

import org.spout.api.Client;
import org.spout.api.Platform;
import org.spout.api.Server;
import org.spout.api.ServerOnly;
import org.spout.api.entity.Player;
import org.spout.api.inventory.Inventory;
import org.spout.api.inventory.ItemStack;

import org.spout.math.vector.Vector2f;
import org.spout.vanilla.component.entity.inventory.PlayerInventory;
import org.spout.vanilla.inventory.entity.ArmorInventory;
import org.spout.vanilla.inventory.entity.EntityArmorInventory;
import org.spout.vanilla.inventory.player.PlayerCraftingInventory;
import org.spout.vanilla.inventory.util.InventoryConverter;

public class DefaultWindow extends Window {
  private boolean opened = false;

  public DefaultWindow(Player owner) {
    super(owner, WindowType.DEFAULT, "Inventory", 9);
    PlayerInventory inventory = getPlayerInventory();

    addInventoryConverter(new InventoryConverter(inventory.getArmor(), "8, 7, 6, 5", new Vector2f[] {
        Vector2f.ZERO, Vector2f.ZERO, Vector2f.ZERO, Vector2f.ZERO
    }));

    addInventoryConverter(new InventoryConverter(inventory.getCraftingGrid(), "3-4, 1-2, 0", new Vector2f[] {
        Vector2f.ZERO, Vector2f.ZERO, Vector2f.ZERO, Vector2f.ZERO, Vector2f.ZERO
    }));
  }

  @Override
  public void close() {
    PlayerInventory pInv = getPlayerInventory();
    //Disconnecting
    if (pInv == null) {
      return;
    }

    PlayerCraftingInventory inventory = getPlayerInventory().getCraftingGrid();
    for (ItemStack item : inventory) {
      if (item != null) {
        getHuman().dropItem(item);
      }
    }
    inventory.clear();

    //Do not call super-close, DefaultWindow only pseudo-closes
    if (!(getPlayer().getEngine() instanceof Server)) {
      super.close();
    }

    opened = false;
  }

  @Override
  public void onSlotSet(Inventory inventory, int slot, ItemStack item, ItemStack previous) {
    super.onSlotSet(inventory, slot, item, previous);
    if (inventory instanceof EntityArmorInventory) {
      ((EntityArmorInventory) inventory).updateSlot(slot, item, getPlayer());
    }
  }

  @Override
  @ServerOnly
  public boolean onShiftClick(ItemStack stack, int slot, Inventory from) {
    if (getPlayer().getEngine().getPlatform() == Platform.CLIENT) {
      throw new IllegalStateException("Shift click handling is handled server side.");
    }
    final PlayerInventory inventory = getPlayerInventory();

    // Transferring to the armor slots
    if (!(from instanceof EntityArmorInventory)) {
      // Transferring to the armor slots
      final ArmorInventory armor = inventory.getArmor();
      for (int i = 0; i < armor.size(); i++) {
        if (armor.get(i) == null && canSet(armor, i, stack)) {
          armor.set(i, ItemStack.cloneSpecial(stack));
          from.set(slot, stack.setAmount(0));
          return true;
        }
      }
    }

    return super.onShiftClick(stack, slot, from);
  }

  @Override
  public boolean onClick(ClickArguments args) {
    opened = true;
    if (args.getSlot().getInventory() == getPlayerInventory().getCraftingGrid()) {
      if (args.getAction() == ClickArguments.ClickAction.DOUBLE_CLICK) {
        for (ItemStack item : getPlayerInventory().getCraftingGrid()) {
          if (item == null) {
            continue;
          }
          getPlayerInventory().getMain().add(item);
        }
      }
    }
    return super.onClick(args);
  }

  @Override
  public int getId() {
    return 0;
  }

  @Override
  public boolean isOpened() {
    if (getPlayer().getEngine() instanceof Client) {
      return super.isOpened();
    }
    return opened;
  }

  @Override
  public void open() {
    opened = true;
    if (getPlayer().getEngine() instanceof Client) {
      super.open();
    }
  }
}
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