Package org.spout.vanilla.inventory.entity

Source Code of org.spout.vanilla.inventory.entity.EntityArmorInventory

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.inventory.entity;

import org.spout.api.entity.Entity;
import org.spout.api.inventory.ItemStack;
import org.spout.api.material.Material;

import org.spout.vanilla.event.entity.network.EntityEquipmentEvent;
import org.spout.vanilla.material.block.solid.Pumpkin;
import org.spout.vanilla.material.item.armor.Boots;
import org.spout.vanilla.material.item.armor.Chestplate;
import org.spout.vanilla.material.item.armor.Helmet;
import org.spout.vanilla.material.item.armor.Leggings;
import org.spout.vanilla.protocol.msg.entity.EntityEquipmentMessage;

public class EntityArmorInventory extends ArmorInventory {
  @Override
  public boolean canSet(int slot, ItemStack item) {
    if (item != null) {
      Material material = item.getMaterial();
      switch (slot) {
        case BOOT_SLOT:
          return material instanceof Boots;
        case LEGGINGS_SLOT:
          return material instanceof Leggings;
        case CHEST_PLATE_SLOT:
          return material instanceof Chestplate;
        case HELMET_SLOT:
          return material instanceof Helmet || material instanceof Pumpkin;
        default:
          return false;
      }
    }
    return true;
  }

  @Override
  public void updateSlot(int i, ItemStack item, Entity entity) {
    final int equip;
    switch (i) {
      case BOOT_SLOT:
        equip = EntityEquipmentMessage.BOOTS_SLOT;
        break;
      case CHEST_PLATE_SLOT:
        equip = EntityEquipmentMessage.CHESTPLATE_SLOT;
        break;
      case HELMET_SLOT:
        equip = EntityEquipmentMessage.HELMET_SLOT;
        break;
      case LEGGINGS_SLOT:
        equip = EntityEquipmentMessage.LEGGINGS_SLOT;
        break;
      default:
        return;
    }
    entity.getNetwork().callProtocolEvent(new EntityEquipmentEvent(entity, equip, item), true);
  }
}
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