Package org.spout.vanilla.inventory.block

Source Code of org.spout.vanilla.inventory.block.FurnaceInventory

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.inventory.block;

import org.spout.api.inventory.Inventory;
import org.spout.api.inventory.ItemStack;
import org.spout.api.inventory.Slot;

import org.spout.vanilla.material.Fuel;
import org.spout.vanilla.material.TimedCraftable;

/**
* Represents a furnace inventory belonging to a furnace entity.
*/
public class FurnaceInventory extends Inventory {
  private static final long serialVersionUID = 1L;
  public static final int SIZE = 3;
  public static final int OUTPUT_SLOT = 2, FUEL_SLOT = 0, INGREDIENT_SLOT = 1;
  private final Slot fuel, ingredient, output;

  public FurnaceInventory() {
    super(SIZE);
    this.fuel = new Slot(this, FUEL_SLOT);
    this.ingredient = new Slot(this, INGREDIENT_SLOT);
    this.output = new Slot(this, OUTPUT_SLOT);
  }

  public Slot getOutputSlot() {
    return output;
  }

  public Slot getFuelSlot() {
    return fuel;
  }

  public Slot getIngredientSlot() {
    return ingredient;
  }

  public ItemStack getOutput() {
    return get(OUTPUT_SLOT);
  }

  public void setOutput(ItemStack item) {
    set(OUTPUT_SLOT, item);
  }

  public ItemStack getFuel() {
    return get(FUEL_SLOT);
  }

  public void setFuel(ItemStack item) {
    set(FUEL_SLOT, item);
  }

  public ItemStack getIngredient() {
    return get(INGREDIENT_SLOT);
  }

  public void setIngredient(ItemStack item) {
    set(INGREDIENT_SLOT, item);
  }

  /**
   * Whether or not the inventory is fueled and ready to go!
   *
   * @return true if has fuel in slot.
   */
  public boolean hasFuel() {
    return getFuel() != null && getFuel().getMaterial() instanceof Fuel;
  }

  /**
   * Whether or not the inventory has an ingredient and ready to cook!
   *
   * @return true if has ingredient in slot.
   */
  public boolean hasIngredient() {
    return getIngredient() != null && getIngredient().getMaterial() instanceof TimedCraftable;
  }

  @Override
  public boolean canSet(int i, ItemStack item) {
    return super.canSet(i, item) && i != OUTPUT_SLOT;
  }
}
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