/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.event.player.network;
import org.spout.api.entity.Player;
import org.spout.api.event.HandlerList;
import org.spout.api.event.ProtocolEvent;
import org.spout.api.event.player.PlayerEvent;
import org.spout.vanilla.component.entity.living.Human;
import org.spout.vanilla.data.GameMode;
public class PlayerAbilityUpdateEvent extends ProtocolEvent implements PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private final float flyingSpeed;
private final float walkingSpeed;
private final boolean godMode;
private final boolean isFlying;
private final boolean canFly;
private final boolean creativeMode;
private final Player player;
public PlayerAbilityUpdateEvent(Player player) {
Human human = player.get(Human.class);
if (human == null) {
throw new IllegalStateException("Cannot call PlayerAbilityChangeEvent for players which don't have the Human component");
}
this.player = player;
flyingSpeed = human.getFlyingSpeed();
walkingSpeed = human.getWalkingSpeed();
godMode = human.getGodMode();
isFlying = human.isFlying();
canFly = human.canFly();
creativeMode = human.getGameMode() == GameMode.CREATIVE;
}
public float getFlyingSpeed() {
return flyingSpeed;
}
public float getWalkingSpeed() {
return walkingSpeed;
}
public boolean isFlying() {
return isFlying;
}
public boolean canFly() {
return canFly;
}
public boolean getGodMode() {
return godMode;
}
public boolean isCreativeMode() {
return creativeMode;
}
@Override
public Player getPlayer() {
return player;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}