Package org.spout.vanilla.component.entity.substance.projectile

Source Code of org.spout.vanilla.component.entity.substance.projectile.EnderPearl

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.component.entity.substance.projectile;

import org.spout.api.entity.Entity;
import org.spout.api.entity.Player;
import org.spout.api.geo.cuboid.Block;
import org.spout.api.geo.discrete.Point;
import org.spout.api.material.block.BlockFace;

import org.spout.vanilla.component.entity.misc.Health;
import org.spout.vanilla.component.entity.substance.Substance;
import org.spout.vanilla.protocol.entity.object.ObjectEntityProtocol;
import org.spout.vanilla.protocol.entity.object.ObjectType;
import org.spout.vanilla.util.PlayerUtil;

public class EnderPearl extends Substance implements Projectile {
  private Entity shooter;

  @Override
  public void onAttached() {
    setEntityProtocol(new ObjectEntityProtocol(ObjectType.ENDER_PEARL));
    super.onAttached();
  }

  @Override
  public Entity getShooter() {
    return shooter;
  }

  @Override
  public void setShooter(Entity shooter) {
    this.shooter = shooter;
  }

  /**
   * Called when the entity collides with a block.
   *
   * @param colliderPoint The point where this entity collided with the material
   * @param collidedPoint The point where the material was collided with the entity
   * @param block The block this entity collided with
   */
  public void onCollided(Point colliderPoint, Point collidedPoint, Block block) {
    if (getShooter() != null && getShooter() instanceof Player) {
      Health health = getShooter().get(Health.class);
      if (health != null && !health.isDead()) {
        if (!PlayerUtil.isCreativePlayer(getShooter())) {
          health.damage(5);
        }
        ((Player) getShooter()).getPhysics().setPosition(block.translate(BlockFace.TOP).getPosition());
      }
    }
    getOwner().remove();
  }
}
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