/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.component.entity.substance.projectile;
import org.spout.api.entity.Entity;
import org.spout.api.entity.Player;
import org.spout.api.geo.cuboid.Block;
import org.spout.api.geo.discrete.Point;
import org.spout.api.material.block.BlockFace;
import org.spout.vanilla.component.entity.misc.Health;
import org.spout.vanilla.component.entity.substance.Substance;
import org.spout.vanilla.protocol.entity.object.ObjectEntityProtocol;
import org.spout.vanilla.protocol.entity.object.ObjectType;
import org.spout.vanilla.util.PlayerUtil;
public class EnderPearl extends Substance implements Projectile {
private Entity shooter;
@Override
public void onAttached() {
setEntityProtocol(new ObjectEntityProtocol(ObjectType.ENDER_PEARL));
super.onAttached();
}
@Override
public Entity getShooter() {
return shooter;
}
@Override
public void setShooter(Entity shooter) {
this.shooter = shooter;
}
/**
* Called when the entity collides with a block.
*
* @param colliderPoint The point where this entity collided with the material
* @param collidedPoint The point where the material was collided with the entity
* @param block The block this entity collided with
*/
public void onCollided(Point colliderPoint, Point collidedPoint, Block block) {
if (getShooter() != null && getShooter() instanceof Player) {
Health health = getShooter().get(Health.class);
if (health != null && !health.isDead()) {
if (!PlayerUtil.isCreativePlayer(getShooter())) {
health.damage(5);
}
((Player) getShooter()).getPhysics().setPosition(block.translate(BlockFace.TOP).getPosition());
}
}
getOwner().remove();
}
}