/*
* Copyright 2014 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.nui.layers.mainMenu;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.terasology.config.Config;
import org.terasology.registry.CoreRegistry;
import org.terasology.engine.GameEngine;
import org.terasology.engine.modes.StateLoading;
import org.terasology.engine.paths.PathManager;
import org.terasology.registry.In;
import org.terasology.game.GameManifest;
import org.terasology.network.NetworkMode;
import org.terasology.rendering.nui.CoreScreenLayer;
import org.terasology.rendering.nui.UIWidget;
import org.terasology.rendering.nui.WidgetUtil;
import org.terasology.rendering.nui.layers.mainMenu.savedGames.GameInfo;
import org.terasology.rendering.nui.layers.mainMenu.savedGames.GameProvider;
import org.terasology.rendering.nui.widgets.ActivateEventListener;
import org.terasology.rendering.nui.widgets.ItemActivateEventListener;
import org.terasology.rendering.nui.widgets.UIList;
import org.terasology.utilities.FilesUtil;
import java.nio.file.Path;
/**
* @author Immortius
*/
public class SelectGameScreen extends CoreScreenLayer {
private static final Logger logger = LoggerFactory.getLogger(SelectGameScreen.class);
@In
private Config config;
private boolean loadingAsServer;
@Override
public void initialise() {
final UIList<GameInfo> gameList = find("gameList", UIList.class);
refreshList(gameList);
gameList.subscribe(new ItemActivateEventListener<GameInfo>() {
@Override
public void onItemActivated(UIWidget widget, GameInfo item) {
loadGame(item);
}
});
WidgetUtil.trySubscribe(this, "create", new ActivateEventListener() {
@Override
public void onActivated(UIWidget button) {
CreateGameScreen createGameScreen = getManager().pushScreen("engine:createGameScreen", CreateGameScreen.class);
createGameScreen.setLoadingAsServer(loadingAsServer);
}
});
WidgetUtil.trySubscribe(this, "load", new ActivateEventListener() {
@Override
public void onActivated(UIWidget button) {
GameInfo gameInfo = gameList.getSelection();
if (gameInfo != null) {
loadGame(gameInfo);
}
}
});
WidgetUtil.trySubscribe(this, "delete", new ActivateEventListener() {
@Override
public void onActivated(UIWidget button) {
GameInfo gameInfo = gameList.getSelection();
if (gameInfo != null) {
Path world = PathManager.getInstance().getSavePath(gameInfo.getManifest().getTitle());
try {
FilesUtil.recursiveDelete(world);
gameList.getList().remove(gameInfo);
gameList.setSelection(null);
} catch (Exception e) {
logger.error("Failed to delete saved game", e);
getManager().pushScreen(MessagePopup.ASSET_URI, MessagePopup.class).setMessage("Error Deleting Game", e.getMessage());
}
}
}
});
WidgetUtil.trySubscribe(this, "close", new ActivateEventListener() {
@Override
public void onActivated(UIWidget button) {
getManager().popScreen();
}
});
}
@Override
public boolean isLowerLayerVisible() {
return false;
}
private void loadGame(GameInfo item) {
try {
GameManifest manifest = item.getManifest();
config.getWorldGeneration().setDefaultSeed(manifest.getSeed());
config.getWorldGeneration().setWorldTitle(manifest.getTitle());
CoreRegistry.get(GameEngine.class).changeState(new StateLoading(manifest, (loadingAsServer) ? NetworkMode.DEDICATED_SERVER : NetworkMode.NONE));
} catch (Exception e) {
logger.error("Failed to load saved game", e);
getManager().pushScreen(MessagePopup.ASSET_URI, MessagePopup.class).setMessage("Error Loading Game", e.getMessage());
}
}
public boolean isLoadingAsServer() {
return loadingAsServer;
}
public void setLoadingAsServer(boolean loadingAsServer) {
this.loadingAsServer = loadingAsServer;
}
private void refreshList(UIList<GameInfo> gameList) {
gameList.setList(GameProvider.getSavedGames());
}
}