Package org.jpacman.test.framework.ui

Source Code of org.jpacman.test.framework.ui.MainUISmokeTest

package org.jpacman.test.framework.ui;

import org.jpacman.framework.controller.AbstractGhostMover;
import org.jpacman.framework.factory.FactoryException;
import org.jpacman.framework.ui.IPacmanInteraction;
import org.jpacman.framework.ui.MainUI;
import org.junit.Test;

/**
* Smoke test for the main UI: Just start it
* and interact with it to see if no exceptions are thrown.
* The bare minimum for any test suite.
*
* @author Arie van Deursen, TU Delft, Feb 4, 2012
*/
public class MainUISmokeTest {
 
  /**
   * Invoke series of actions on the real game, including the
   * real ghost mover.
   *
   * @throws FactoryException If reading board fails.
   * @throws InterruptedException Since we're timing.
   */
  @Test
  public void testUIActions() throws FactoryException, InterruptedException {
    MainUI ui = new MainUI();
    ui.initializeNormalGame();
    ui.start();
    IPacmanInteraction eventHandler = ui.eventHandler();

    // now trigger interesting events.
    eventHandler.start();
    eventHandler.up();
    eventHandler.left();

    // give the ghosts some time to move.
    final int nrOfGhostMovesToWait = 10;
    Thread.sleep(nrOfGhostMovesToWait * AbstractGhostMover.DELAY);

    // and attempt some moves again.
    eventHandler.down();
    eventHandler.stop();
    eventHandler.start();
    eventHandler.right();
   
    // and we're done.
    eventHandler.exit();
  }
}
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