Package org.encog.ml.world.basic

Source Code of org.encog.ml.world.basic.BasicAgent

/*
* Encog(tm) Core v3.3 - Java Version
* http://www.heatonresearch.com/encog/
* https://github.com/encog/encog-java-core
* Copyright 2008-2014 Heaton Research, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*  
* For more information on Heaton Research copyrights, licenses
* and trademarks visit:
* http://www.heatonresearch.com/copyright
*/
package org.encog.ml.world.basic;

import java.util.Set;

import org.encog.ml.world.Action;
import org.encog.ml.world.AgentPolicy;
import org.encog.ml.world.State;
import org.encog.ml.world.SuccessorState;
import org.encog.ml.world.World;
import org.encog.ml.world.WorldAgent;

public class BasicAgent implements WorldAgent {

  private State currentState;
  private AgentPolicy policy;
  private World world;
  private boolean first = true;
 
  @Override
  public State getCurrentState() {
    return this.currentState;
  }

  @Override
  public void setCurrentState(State s) {
    this.currentState = s;   
  }

  @Override
  public AgentPolicy getPolicy() {
    return this.policy;
  }

  @Override
  public void setAgentPolicy(AgentPolicy p) {
    this.policy = p;   
  }
 
  /**
   * @return the world
   */
  @Override
  public World getWorld() {
    return world;
  }

  /**
   * @param world the world to set
   */
  @Override
  public void setWorld(World world) {
    this.world = world;
  }

  @Override
  public void tick() {
    if( first ) {
      first = false;
      this.currentState.increaseVisited();
    }
   
    Action action = this.policy.determineNextAction(this);
    Set<SuccessorState> states = world.getProbability().determineSuccessorStates(currentState, action);
    double d = Math.random();
    double sum = 0;
    for(SuccessorState state: states) {
      sum+=state.getProbability();
      if( d<sum) {
        this.currentState = state.getState();
        if( state.getState()==null ) {
          System.out.println("danger");
        }
        state.getState().increaseVisited();
        return;
      }
    }   
  }
 
  public String toString() {
    StringBuilder result = new StringBuilder();
    result.append("[BasicAgent: state=");
    result.append(this.currentState.toString());
    result.append("]");
    return result.toString();
  }

}
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