Package org.jbox2d.testbed.tests

Source Code of org.jbox2d.testbed.tests.EdgeShapes

/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*   * Redistributions of source code must retain the above copyright notice,
*     this list of conditions and the following disclaimer.
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*     and/or other materials provided with the distribution.
*
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/**
*.created at 3:31:07 PM Jan 14, 2011
*/
package org.jbox2d.testbed.tests;

import org.jbox2d.callbacks.RayCastCallback;
import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.EdgeShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Color3f;
import org.jbox2d.common.MathUtils;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.Fixture;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.testbed.framework.TestbedSettings;
import org.jbox2d.testbed.framework.TestbedTest;

/**
* @author Daniel Murphy
*/
public class EdgeShapes extends TestbedTest {

  int e_maxBodies = 256;
  int m_bodyIndex;
  Body m_bodies[] = new Body[e_maxBodies];
  PolygonShape m_polygons[] = new PolygonShape[4];
  CircleShape m_circle;

  float m_angle;

  @Override
  public void initTest(boolean argDeserialized) {
    for (int i = 0; i < m_bodies.length; i++) {
      m_bodies[i] = null;
    }
    // Ground body
    {
      BodyDef bd = new BodyDef();
      Body ground = getWorld().createBody(bd);

      float x1 = -20.0f;
      float y1 = 2.0f * MathUtils.cos(x1 / 10.0f * MathUtils.PI);
      for (int i = 0; i < 80; ++i) {
        float x2 = x1 + 0.5f;
        float y2 = 2.0f * MathUtils.cos(x2 / 10.0f * MathUtils.PI);

        EdgeShape shape = new EdgeShape();
        shape.set(new Vec2(x1, y1), new Vec2(x2, y2));
        ground.createFixture(shape, 0.0f);

        x1 = x2;
        y1 = y2;
      }
    }

    {
      Vec2 vertices[] = new Vec2[3];
      vertices[0] = new Vec2(-0.5f, 0.0f);
      vertices[1] = new Vec2(0.5f, 0.0f);
      vertices[2] = new Vec2(0.0f, 1.5f);
      m_polygons[0] = new PolygonShape();
      m_polygons[0].set(vertices, 3);
    }

    {
      Vec2 vertices[] = new Vec2[3];
      vertices[0] = new Vec2(-0.1f, 0.0f);
      vertices[1] = new Vec2(0.1f, 0.0f);
      vertices[2] = new Vec2(0.0f, 1.5f);
      m_polygons[1] = new PolygonShape();
      m_polygons[1].set(vertices, 3);
    }

    {
      float w = 1.0f;
      float b = w / (2.0f + MathUtils.sqrt(2.0f));
      float s = MathUtils.sqrt(2.0f) * b;

      Vec2 vertices[] = new Vec2[8];
      vertices[0] = new Vec2(0.5f * s, 0.0f);
      vertices[1] = new Vec2(0.5f * w, b);
      vertices[2] = new Vec2(0.5f * w, b + s);
      vertices[3] = new Vec2(0.5f * s, w);
      vertices[4] = new Vec2(-0.5f * s, w);
      vertices[5] = new Vec2(-0.5f * w, b + s);
      vertices[6] = new Vec2(-0.5f * w, b);
      vertices[7] = new Vec2(-0.5f * s, 0.0f);

      m_polygons[2] = new PolygonShape();
      m_polygons[2].set(vertices, 8);
    }

    {
      m_polygons[3] = new PolygonShape();
      m_polygons[3].setAsBox(0.5f, 0.5f);
    }

    {
      m_circle = new CircleShape();
      m_circle.m_radius = 0.5f;
    }

    m_bodyIndex = 0;
    m_angle = 0.0f;
  }

  void Create(int index) {
    if (m_bodies[m_bodyIndex] != null) {
      getWorld().destroyBody(m_bodies[m_bodyIndex]);
      m_bodies[m_bodyIndex] = null;
    }

    BodyDef bd = new BodyDef();

    float x = MathUtils.randomFloat(-10.0f, 10.0f);
    float y = MathUtils.randomFloat(10.0f, 20.0f);
    bd.position.set(x, y);
    bd.angle = MathUtils.randomFloat(-MathUtils.PI, MathUtils.PI);
    bd.type = BodyType.DYNAMIC;

    if (index == 4) {
      bd.angularDamping = 0.02f;
    }

    m_bodies[m_bodyIndex] = getWorld().createBody(bd);

    if (index < 4) {
      FixtureDef fd = new FixtureDef();
      fd.shape = m_polygons[index];
      fd.friction = 0.3f;
      fd.density = 20.0f;
      m_bodies[m_bodyIndex].createFixture(fd);
    } else {
      FixtureDef fd = new FixtureDef();
      fd.shape = m_circle;
      fd.friction = 0.3f;
      fd.density = 20.0f;
      m_bodies[m_bodyIndex].createFixture(fd);
    }

    m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
  }

  void DestroyBody() {
    for (int i = 0; i < e_maxBodies; ++i) {
      if (m_bodies[i] != null) {
        getWorld().destroyBody(m_bodies[i]);
        m_bodies[i] = null;
        return;
      }
    }
  }

  @Override
  public void keyPressed(char argKeyChar, int argKeyCode) {
    switch (argKeyChar) {
      case '1':
      case '2':
      case '3':
      case '4':
      case '5':
        Create(argKeyChar - '1');
        break;

      case 'd':
        DestroyBody();
        break;
    }
  }

  EdgeShapesCallback callback = new EdgeShapesCallback();

  @Override
  public void step(TestbedSettings settings) {

    boolean advanceRay = settings.pause == false || settings.singleStep;

    super.step(settings);
    addTextLine("Press 1-5 to drop stuff");

    float L = 25.0f;
    Vec2 point1 = new Vec2(0.0f, 10.0f);
    Vec2 d = new Vec2(L * MathUtils.cos(m_angle), -L * MathUtils.abs(MathUtils.sin(m_angle)));
    Vec2 point2 = point1.add(d);


    callback.m_fixture = null;
    getWorld().raycast(callback, point1, point2);

    if (callback.m_fixture != null) {
      getDebugDraw().drawPoint(callback.m_point, 5.0f, new Color3f(0.4f, 0.9f, 0.4f));

      getDebugDraw().drawSegment(point1, callback.m_point, new Color3f(0.8f, 0.8f, 0.8f));

      Vec2 head = callback.m_normal.mul(.5f).addLocal(callback.m_point);
      getDebugDraw().drawSegment(callback.m_point, head, new Color3f(0.9f, 0.9f, 0.4f));
    } else {
      getDebugDraw().drawSegment(point1, point2, new Color3f(0.8f, 0.8f, 0.8f));
    }

    if (advanceRay) {
      m_angle += 0.25f * MathUtils.PI / 180.0f;
    }
  }

  @Override
  public String getTestName() {
    return "Edge Shapes";
  }

}


class EdgeShapesCallback implements RayCastCallback {
  EdgeShapesCallback() {
    m_fixture = null;
  }

  public float reportFixture(Fixture fixture, final Vec2 point, final Vec2 normal, float fraction) {
    m_fixture = fixture;
    m_point = point;
    m_normal = normal;

    return fraction;
  }

  Fixture m_fixture;
  Vec2 m_point;
  Vec2 m_normal;
};
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