Package appeng.client.render.items

Source Code of appeng.client.render.items.ToolColorApplicatorRender

package appeng.client.render.items;

import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.IItemRenderer;

import org.lwjgl.opengl.GL11;

import appeng.api.util.AEColor;
import appeng.client.texture.ExtraItemTextures;
import appeng.items.tools.powered.ToolColorApplicator;

public class ToolColorApplicatorRender implements IItemRenderer
{

  @Override
  public boolean handleRenderType(ItemStack item, ItemRenderType type)
  {
    return true;
  }

  @Override
  public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
  {
    return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
  }

  @Override
  public void renderItem(ItemRenderType type, ItemStack item, Object... data)
  {
    IIcon par2Icon = item.getIconIndex();

    float f4 = par2Icon.getMinU();
    float f5 = par2Icon.getMaxU();
    float f6 = par2Icon.getMinV();
    float f7 = par2Icon.getMaxV();
    float f12 = 0.0625F;

    Tessellator tessellator = Tessellator.instance;
    GL11.glPushMatrix();
    GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );

    if ( type == ItemRenderType.INVENTORY )
    {
      GL11.glColor4f( 1, 1, 1, 1.0F );
      GL11.glScalef( 16F, 16F, 10F );
      GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
      GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
      GL11.glEnable( GL11.GL_ALPHA_TEST );

      tessellator.startDrawingQuads();
      tessellator.setNormal( 0.0F, 1.0F, 0.0F );
      tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
      tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
      tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
      tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
      tessellator.draw();
    }
    else
    {
      if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
        GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
      else if ( type == ItemRenderType.EQUIPPED )
        GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
      else
        GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
      ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );

      GL11.glDisable( GL11.GL_CULL_FACE );
      GL11.glColor4f( 1, 1, 1, 1.0F );
      GL11.glScalef( -1F, -1F, 1F );
      GL11.glTranslatef( -1.125F, 0.0f, f12 / -2.0f );
      GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
    }

    IIcon dark = ExtraItemTextures.ToolColorApplicatorTip_Dark.getIcon();
    IIcon med = ExtraItemTextures.ToolColorApplicatorTip_Medium.getIcon();
    IIcon light = ExtraItemTextures.ToolColorApplicatorTip_Light.getIcon();

    GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
    if ( type != ItemRenderType.INVENTORY )
      GL11.glTranslatef( 2, 0, 0 );
    GL11.glDisable( GL11.GL_LIGHTING );

    AEColor col = null;

    col = ((ToolColorApplicator) item.getItem()).getActiveColor( item );

    if ( col != null )
    {
      tessellator.startDrawingQuads();

      f4 = dark.getMinU();
      f5 = dark.getMaxU();
      f6 = dark.getMinV();
      f7 = dark.getMaxV();

      tessellator.setColorOpaque_I( col.blackVariant );
      tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
      tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
      tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
      tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );

      f4 = light.getMinU();
      f5 = light.getMaxU();
      f6 = light.getMinV();
      f7 = light.getMaxV();

      tessellator.setColorOpaque_I( col.whiteVariant );
      tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
      tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
      tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
      tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );

      f4 = med.getMinU();
      f5 = med.getMaxU();
      f6 = med.getMinV();
      f7 = med.getMaxV();

      tessellator.setColorOpaque_I( col.mediumVariant );
      tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
      tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
      tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
      tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );

      tessellator.draw();
    }

    GL11.glPopAttrib();
    GL11.glPopMatrix();
  }
}
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