package com.pahimar.ee3.inventory;
import com.pahimar.ee3.reference.Names;
import com.pahimar.ee3.skill.PlayerKnowledge;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
public class InventoryAlchemicalTome implements IInventory
{
public PlayerKnowledge playerKnowledge;
protected ItemStack[] inventory;
protected String customName;
public InventoryAlchemicalTome(ItemStack itemStack)
{
// TODO Handle case where there the NBTTagCompound of the ItemStack is invalid/uninitialized
this(PlayerKnowledge.readPlayerKnowledgeFromNBT(itemStack.getTagCompound()));
}
public InventoryAlchemicalTome(PlayerKnowledge playerKnowledge)
{
this.playerKnowledge = playerKnowledge;
inventory = playerKnowledge.getKnownItemStacks().toArray(new ItemStack[0]);
}
@Override
public int getSizeInventory()
{
return inventory.length;
}
@Override
public ItemStack getStackInSlot(int slotIndex)
{
return inventory[slotIndex];
}
@Override
public ItemStack decrStackSize(int slotIndex, int decrementAmount)
{
ItemStack itemStack = getStackInSlot(slotIndex);
if (itemStack != null)
{
if (itemStack.stackSize <= decrementAmount)
{
setInventorySlotContents(slotIndex, null);
}
else
{
itemStack = itemStack.splitStack(decrementAmount);
if (itemStack.stackSize == 0)
{
setInventorySlotContents(slotIndex, null);
}
}
}
return itemStack;
}
@Override
public ItemStack getStackInSlotOnClosing(int slotIndex)
{
if (inventory[slotIndex] != null)
{
ItemStack itemStack = inventory[slotIndex];
inventory[slotIndex] = null;
return itemStack;
}
else
{
return null;
}
}
@Override
public void setInventorySlotContents(int slotIndex, ItemStack itemStack)
{
inventory[slotIndex] = itemStack;
}
@Override
public String getInventoryName()
{
return this.hasCustomName() ? this.getCustomName() : Names.Containers.ALCHEMICAL_TOME;
}
@Override
public boolean hasCustomInventoryName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public void markDirty()
{
// NOOP
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityPlayer)
{
return true;
}
@Override
public void openInventory()
{
// NOOP
}
@Override
public void closeInventory()
{
// NOOP
}
@Override
public boolean isItemValidForSlot(int slotIndex, ItemStack itemStack)
{
return false;
}
public boolean hasCustomName()
{
return customName != null && customName.length() > 0;
}
public String getCustomName()
{
return customName;
}
}