Package colonies.src.buildings

Source Code of colonies.src.buildings.BlockColoniesChest

package colonies.src.buildings;

import static net.minecraftforge.common.ForgeDirection.DOWN;
import java.util.Iterator;
import java.util.Random;

import colonies.src.ClientProxy;
import colonies.src.ColoniesMain;
import colonies.src.Point;
import colonies.src.Utility;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryLargeChest;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public abstract class BlockColoniesChest extends BlockContainer {

  /**ID that is used to know what gui to show at Handler*/
  protected int GuiID=0;
 
  public TileEntityColoniesChest tileEntity;
 
  //private Random random = new Random();
  public BlockColoniesChest(int id){
    super(id, Material.wood);
    setBlockName("ColoniesChest");
    setHardness(1.0F);
      setRequiresSelfNotify();
      setBlockBounds(0.0625F, 0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
      // setCreativeTab(CreativeTabs.tabDecorations); // set in subclasses
  }
  @Override
    public String getTextureFile() {
      return ClientProxy.CHESTCONTAINER_PNG;
    }
  /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 22;
    }

    /**
     * Updates the blocks bounds based on its current state. Args: world, x, y, z
     */
    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
        if (par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == this.blockID)
        {
            this.setBlockBounds(0.0625F, 0.0F, 0.0F, 0.9375F, 0.875F, 0.9375F);
        }
        else if (par1IBlockAccess.getBlockId(par2, par3, par4 + 1) == this.blockID)
        {
            this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 1.0F);
        }
        else if (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == this.blockID)
        {
            this.setBlockBounds(0.0F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
        }
        else if (par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == this.blockID)
        {
            this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 1.0F, 0.875F, 0.9375F);
        }
        else
        {
            this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
        }
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World theWorld, int x, int y, int z)
    {
        super.onBlockAdded(theWorld, x, y, z);
        int var5 = theWorld.getBlockId(x, y, z - 1);
        int var6 = theWorld.getBlockId(x, y, z + 1);
        int var7 = theWorld.getBlockId(x - 1, y, z);
        int var8 = theWorld.getBlockId(x + 1, y, z);
    }

    // to be over-ridden by the various building types
    public boolean addBlockToTown(TileEntityColoniesChest _teChest){
      return false;
    }
    public boolean removeChestFromTown(TileEntityColoniesChest _teChest){

        _teChest.fireEmployees();
     
      return false;
    }
   
    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World theWorld, int x, int y, int z, EntityLiving par5EntityLiving)
    {
      if(theWorld.isRemote) return; // avoid Minecraft duplicating chests
     
      // TODO: override in subclasses
      addBlockToTown((TileEntityColoniesChest) theWorld.getBlockTileEntity(x, y, z));
     
        int var6 = theWorld.getBlockId(x, y, z - 1);
        int var7 = theWorld.getBlockId(x, y, z + 1);
        int var8 = theWorld.getBlockId(x - 1, y, z);
        int var9 = theWorld.getBlockId(x + 1, y, z);
        byte var10 = 0;
        int var11 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (var11 == 0)
        {
            var10 = 2;
        }

        if (var11 == 1)
        {
            var10 = 5;
        }

        if (var11 == 2)
        {
            var10 = 3;
        }

        if (var11 == 3)
        {
            var10 = 4;
        }

        if (var6 != this.blockID && var7 != this.blockID && var8 != this.blockID && var9 != this.blockID)
        {
            theWorld.setBlockMetadataWithNotify(x, y, z, var10);
        }
        else
        {
            if ((var6 == this.blockID || var7 == this.blockID) && (var10 == 4 || var10 == 5))
            {
                if (var6 == this.blockID)
                {
                    theWorld.setBlockMetadataWithNotify(x, y, z - 1, var10);
                }
                else
                {
                    theWorld.setBlockMetadataWithNotify(x, y, z + 1, var10);
                }

                theWorld.setBlockMetadataWithNotify(x, y, z, var10);
            }

            if ((var8 == this.blockID || var9 == this.blockID) && (var10 == 2 || var10 == 3))
            {
                if (var8 == this.blockID)
                {
                    theWorld.setBlockMetadataWithNotify(x - 1, y, z, var10);
                }
                else
                {
                    theWorld.setBlockMetadataWithNotify(x + 1, y, z, var10);
                }

                theWorld.setBlockMetadataWithNotify(x, y, z, var10);
            }
        }
    }
    @SideOnly(Side.CLIENT)

    /**
     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
     */
    public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
        return 1;
    }

    /**
     * Returns the block texture based on the side being looked at.  Args: side
     */
    public int getBlockTextureFromSide(int par1)
    {
        return 4;
    }

    /**
     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
     */
    public boolean canPlaceBlockAt(World theWorld, int x, int y, int z)
    {
      // RULE: Town hall placed first
      if(!(this instanceof BlockTownHall)){
        if(TileEntityTownHall.playerTown == null){
        Utility.chatMessage("Place a town hall first");
        return false;
        }
        else{
          // RULE: place only within town
          Point here = new Point(x,y,z);
          double distanceToTown = here.getDistance(TileEntityTownHall.playerTown.getPoint());
          if(Math.floor(distanceToTown) > Math.floor(TileEntityTownHall.playerTown.townPerimeter)){
            Utility.chatMessage("Too far from Town. "
                + (int)distanceToTown + "m > "
                + (int)TileEntityTownHall.playerTown.townPerimeter + "m");
            return false;
          }
        }
      }
     

     
     
        int var5 = 0;

        if (theWorld.getBlockId(x - 1, y, z) == this.blockID)
        {
            ++var5;
        }

        if (theWorld.getBlockId(x + 1, y, z) == this.blockID)
        {
            ++var5;
        }

        if (theWorld.getBlockId(x, y, z - 1) == this.blockID)
        {
            ++var5;
        }

        if (theWorld.getBlockId(x, y, z + 1) == this.blockID)
        {
            ++var5;
        }

        return var5 > 1 ? false : (this.isThereANeighborChest(theWorld, x - 1, y, z) ? false : (this.isThereANeighborChest(theWorld, x + 1, y, z) ? false : (this.isThereANeighborChest(theWorld, x, y, z - 1) ? false : !this.isThereANeighborChest(theWorld, x, y, z + 1))));
    }
   
    private boolean isThereANeighborChest(World par1World, int par2, int par3, int par4)
    {
        return par1World.getBlockId(par2, par3, par4) != this.blockID ? false : (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID ? true : (par1World.getBlockId(par2 + 1, par3, par4) == this.blockID ? true : (par1World.getBlockId(par2, par3, par4 - 1) == this.blockID ? true : par1World.getBlockId(par2, par3, par4 + 1) == this.blockID)));
    }
   
    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World theWorld, int x, int y, int z, int par5, int par6)
    {
     
      removeChestFromTown((TileEntityColoniesChest) theWorld.getBlockTileEntity(x, y, z));
     
        TileEntityColoniesChest var7 = (TileEntityColoniesChest)theWorld.getBlockTileEntity(x, y, z);

        if (var7 != null)
        {
            for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8)
            {
                ItemStack var9 = var7.getStackInSlot(var8);

                if (var9 != null)
                {
                    float var10 = Utility.rng.nextFloat() * 0.8F + 0.1F;
                    float var11 = Utility.rng.nextFloat() * 0.8F + 0.1F;
                    EntityItem var14;

                    for (float var12 = Utility.rng.nextFloat() * 0.8F + 0.1F; var9.stackSize > 0; theWorld.spawnEntityInWorld(var14))
                    {
                        int var13 = Utility.rng.nextInt(21) + 10;

                        if (var13 > var9.stackSize)
                        {
                            var13 = var9.stackSize;
                        }

                        var9.stackSize -= var13;
                        var14 = new EntityItem(theWorld, (double)((float)x + var10), (double)((float)y + var11), (double)((float)z + var12), new ItemStack(var9.itemID, var13, var9.getItemDamage()));
                        float var15 = 0.05F;
                        var14.motionX = (double)((float)Utility.rng.nextGaussian() * var15);
                        var14.motionY = (double)((float)Utility.rng.nextGaussian() * var15 + 0.2F);
                        var14.motionZ = (double)((float)Utility.rng.nextGaussian() * var15);

                        if (var9.hasTagCompound())
                        {
                            var14.getEntityItem().setTagCompound((NBTTagCompound)var9.getTagCompound().copy());
                        }
                    }
                }
            }
        }

        super.breakBlock(theWorld, x, y, z, par5, par6);
       
       
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World theWorld, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
    {
        Object chest = (TileEntityColoniesChest)theWorld.getBlockTileEntity(x, y, z);

        if (chest == null)
        {
            return true;
        }
        else if (theWorld.isBlockSolidOnSide(x, y + 1, z, DOWN))
        {
            return true;
        }
        else if (isOcelotBlockingChest(theWorld, x, y, z))
        {
            return true;
        }
        else if (theWorld.getBlockId(x - 1, y, z) == this.blockID && (theWorld.isBlockSolidOnSide(x - 1, y + 1, z, DOWN) || isOcelotBlockingChest(theWorld, x - 1, y, z)))
        {
            return true;
        }
        else if (theWorld.getBlockId(x + 1, y, z) == this.blockID && (theWorld.isBlockSolidOnSide(x + 1, y + 1, z, DOWN) || isOcelotBlockingChest(theWorld, x + 1, y, z)))
        {
            return true;
        }
        else if (theWorld.getBlockId(x, y, z - 1) == this.blockID && (theWorld.isBlockSolidOnSide(x, y + 1, z - 1, DOWN) || isOcelotBlockingChest(theWorld, x, y, z - 1)))
        {
            return true;
        }
        else if (theWorld.getBlockId(x, y, z + 1) == this.blockID && (theWorld.isBlockSolidOnSide(x, y + 1, z + 1, DOWN) || isOcelotBlockingChest(theWorld, x, y, z + 1)))
        {
            return true;
        }
        else
        {
            if (theWorld.getBlockId(x - 1, y, z) == this.blockID)
            {
                chest = new InventoryLargeChest("container.chestDouble", (TileEntityColoniesChest)theWorld.getBlockTileEntity(x - 1, y, z), (IInventory)chest);
            }

            if (theWorld.getBlockId(x + 1, y, z) == this.blockID)
            {
                chest = new InventoryLargeChest("container.chestDouble", (IInventory)chest, (TileEntityColoniesChest)theWorld.getBlockTileEntity(x + 1, y, z));
            }

            if (theWorld.getBlockId(x, y, z - 1) == this.blockID)
            {
                chest = new InventoryLargeChest("container.chestDouble", (TileEntityColoniesChest)theWorld.getBlockTileEntity(x, y, z - 1), (IInventory)chest);
            }

            if (theWorld.getBlockId(x, y, z + 1) == this.blockID)
            {
                chest = new InventoryLargeChest("container.chestDouble", (IInventory)chest, (TileEntityColoniesChest)theWorld.getBlockTileEntity(x, y, z + 1));
            }

            if (theWorld.isRemote)
            {
                return true;
            }
            else
            {
              // NOTE: Choose first line for default chest
              // and second line for custom chest GUI (WIP)
//                player.displayGUIChest((IInventory)chest);
             
              openGUI(player, theWorld, x, y, z);
               
                return true;
            }
        }
    }

    public TileEntityColoniesChest getChestType(){
      return tileEntity;
    }
   
    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
//    public TileEntity createNewTileEntity(World par1World)
    {
//        return tileEntity;
    }

    /**
     * Looks for a sitting ocelot within certain bounds. Such an ocelot is considered to be blocking access to the
     * chest.
     */
    public static boolean isOcelotBlockingChest(World par0World, int par1, int par2, int par3)
    {
        Iterator var4 = par0World.getEntitiesWithinAABB(EntityOcelot.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par1, (double)(par2 + 1), (double)par3, (double)(par1 + 1), (double)(par2 + 2), (double)(par3 + 1))).iterator();
        EntityOcelot var6;

        do
        {
            if (!var4.hasNext())
            {
                return false;
            }

            EntityOcelot var5 = (EntityOcelot)var4.next();
            var6 = (EntityOcelot)var5;
        }
        while (!var6.isSitting());

        return true;
    }
   
    public void openGUI(EntityPlayer player, World theWorld, int x, int y, int z)
    {
      player.openGui(ColoniesMain.instance, GuiID, theWorld, x, y, z);
    }
}
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