package dammen;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
public class Vak {
private int teamID;
private int upperX;
private int upperY;
private boolean taken;
private Color kleur;
public Vak(int upperX, int upperY, boolean taken,
int teamID){
this.upperX = upperX;
this.upperY = upperY;
this.taken = taken;
this.teamID = teamID;
}
public void drawBlock(Graphics g){
if(taken){
if(teamID == 1) kleur = Color.LIGHT_GRAY;
else kleur = Color.DARK_GRAY;
//dit vakje is bezet
Graphics2D g2 = (Graphics2D)g.create();
g2.setColor(kleur);
g2.drawOval(upperX, upperY, 25*2, 25*2);
g2.fillOval(upperX, upperY, 25*2, 25*2);
}
}
}