Package org.luaj.vm2.lib

Source Code of org.luaj.vm2.lib.TableLib$TableLibV

/*******************************************************************************
* Copyright (c) 2009 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2.lib;

import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Varargs;

/**
* Subclass of {@link LibFunction} which implements the lua standard {@code table}
* library.
*
* <p>
* Typically, this library is included as part of a call to either
* {@link JsePlatform#standardGlobals()} or {@link JmePlatform#standardGlobals()}
* <p>
* To instantiate and use it directly,
* link it into your globals table via {@link LuaValue#load(LuaValue)} using code such as:
* <pre> {@code
* LuaTable _G = new LuaTable();
* LuaThread.setGlobals(_G);
* _G.load(new BaseLib());
* _G.load(new PackageLib());
* _G.load(new TableLib());
* LuaValue tbl = LuaValue.listOf( new LuaValue[] {
*     LuaValue.valueOf( "abc" ),
*     LuaValue.valueOf( "def" ) } );
* LuaValue sep = LuaValue.valueOf( "-" );
* System.out.println( _G.get("table").get("concat").call( tbl, sep ) );
* } </pre>
* Doing so will ensure the library is properly initialized
* and loaded into the globals table.
* <p>
* This has been implemented to match as closely as possible the behavior in the corresponding library in C.
* @see LibFunction
* @see JsePlatform
* @see JmePlatform
* @see <a href="http://www.lua.org/manual/5.1/manual.html#5.5">http://www.lua.org/manual/5.1/manual.html#5.5</a>
*/
public class TableLib extends OneArgFunction {

  public TableLib() {
  }

  private LuaTable init() {
    LuaTable t = new LuaTable();
    bind(t, TableLib.class, new String[] { "getn", "maxn", }, 1 );
    bind(t, TableLibV.class, new String[] {
      "remove", "concat", "insert", "sort", "foreach", "foreachi", } );
    env.set("table", t);
    PackageLib.instance.LOADED.set("table", t);
    return t;
  }
 
  public LuaValue call(LuaValue arg) {
    switch ( opcode ) {
    case 0: // init library
      return init();
    case 1// "getn" (table) -> number
      return arg.checktable().getn();
    case 2: // "maxn"  (table) -> number
      return valueOf( arg.checktable().maxn());
    }
    return NIL;
  }

  static final class TableLibV extends VarArgFunction {
    public Varargs invoke(Varargs args) {
      switch ( opcode ) {
      case 0: { // "remove" (table [, pos]) -> removed-ele
        LuaTable table = args.checktable(1);
        int pos = args.narg()>1? args.checkint(2): 0;
        return table.remove(pos);
      }
      case 1: { // "concat" (table [, sep [, i [, j]]]) -> string
        LuaTable table = args.checktable(1);
        return table.concat(
            args.optstring(2,LuaValue.EMPTYSTRING),
            args.optint(3,1),
            args.isvalue(4)? args.checkint(4): table.length() );
      }
      case 2: { // "insert" (table, [pos,] value) -> prev-ele
        final LuaTable table = args.checktable(1);
        final int pos = args.narg()>2? args.checkint(2): 0;
        final LuaValue value = args.arg( args.narg()>2? 3: 2 );
        table.insert( pos, value );
        return NONE;
      }
      case 3: { // "sort" (table [, comp]) -> void
        LuaTable table = args.checktable(1);
        LuaValue compare = (args.isnoneornil(2)? NIL: args.checkfunction(2));
        table.sort( compare );
        return NONE;
      }
      case 4: { // (table, func) -> void
        return args.checktable(1).foreach( args.checkfunction(2) );
      }
      case 5: { // "foreachi" (table, func) -> void
        return args.checktable(1).foreachi( args.checkfunction(2) );
      }
      }
      return NONE;
    }
  }
}
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