Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelM16A4

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelM16A4 extends ModelGun
{
  public ModelM16A4()
  {
    int textureX = 64;
    int textureY = 16;
   
    gunModel = new ModelRendererTurbo[6];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addBox(1F, 2F, -1F, 5, 3, 2);
   
    gunModel[1] = new ModelRendererTurbo(this, 14, 0, textureX, textureY);
    gunModel[1].addBox(0F, -1F, -1F, 1, 3, 2);
   
    gunModel[2] = new ModelRendererTurbo(this, 20, 0, textureX, textureY);
    gunModel[2].addBox(1F, 1F, -1F, 1, 1, 2);
   
    gunModel[3] = new ModelRendererTurbo(this, 0, 5, textureX, textureY);
    gunModel[3].addBox(6.5F, 3F, -1F, 7, 2, 2);
   
    gunModel[4] = new ModelRendererTurbo(this, 12, 0, textureX, textureY);
    gunModel[4].addBox(14F, 4.5F, -0.5F, 1, 1, 1);
   
    gunModel[5] = new ModelRendererTurbo(this, 0, 9, textureX, textureY);
    gunModel[5].addBox(6F, 3.5F, -0.5F, 12, 1, 1);
   
    //Scope
    scopeAttachPoint = new Vector3f(3.5F / 16F, 5F / 16F, 0F);

    //Stock
    defaultStockModel = new ModelRendererTurbo[3];
   
    defaultStockModel[0] = new ModelRendererTurbo(this, 20, 3, textureX, textureY);
    defaultStockModel[0].addBox(-8F, 1F, -1F, 3, 4, 2);
   
    defaultStockModel[1] = new ModelRendererTurbo(this, 0, 11, textureX, textureY);
    defaultStockModel[1].addBox(-5F, 2F, -1F, 3, 3, 2);
   
    defaultStockModel[2] = new ModelRendererTurbo(this, 10, 11, textureX, textureY);
    defaultStockModel[2].addBox(-2F, 3F, -1F, 3, 2, 2);
   
    stockAttachPoint = new Vector3f(1F / 16F, 4F / 16F, 0F);
   
    //Barrel   
    barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F);
   
    //Grip
    gripAttachPoint = new Vector3f(10F / 16F, 3F / 16F, 0F);
   
    //Ammo
    ammoModel = new ModelRendererTurbo[2];
   
    ammoModel[0] = new ModelRendererTurbo(this, 20, 11, textureX, textureY);
    ammoModel[0].addBox(3F, 0F, -1F, 3, 2, 2);
   
    ammoModel[1] = new ModelRendererTurbo(this, 30, 11, textureX, textureY);
    ammoModel[1].addBox(4F, -2F, -1F, 3, 2, 2);
   
    gunSlideDistance = 0.5F;
    animationType = EnumAnimationType.BOTTOM_CLIP;
  }
}
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