package cc.co.evenprime.bukkit.nocheat.checks.inventory;
import cc.co.evenprime.bukkit.nocheat.NoCheat;
import cc.co.evenprime.bukkit.nocheat.NoCheatPlayer;
import cc.co.evenprime.bukkit.nocheat.checks.Check;
import cc.co.evenprime.bukkit.nocheat.config.ConfigurationCacheStore;
import cc.co.evenprime.bukkit.nocheat.data.DataStore;
/**
* Abstract base class for Inventory checks, provides some convenience
* methods for access to data and config that's relevant to this checktype
*/
public abstract class InventoryCheck extends Check {
private static final String id = "inventory";
public InventoryCheck(NoCheat plugin, String name) {
super(plugin, id, name);
}
/**
* Get the "InventoryData" object that belongs to the player. Will ensure
* that such a object exists and if not, create one
*
* @param player
* @return
*/
public static InventoryData getData(NoCheatPlayer player) {
DataStore base = player.getDataStore();
InventoryData data = base.get(id);
if(data == null) {
data = new InventoryData();
base.set(id, data);
}
return data;
}
/**
* Get the InventoryConfig object that belongs to the world that the player
* currently resides in.
*
* @param player
* @return
*/
public static InventoryConfig getConfig(NoCheatPlayer player) {
return getConfig(player.getConfigurationStore());
}
public static InventoryConfig getConfig(ConfigurationCacheStore cache) {
InventoryConfig config = cache.get(id);
if(config == null) {
config = new InventoryConfig(cache.getConfiguration());
cache.set(id, config);
}
return config;
}
}