package l2p.gameserver.clientpackets;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2WorldRegion;
public class RequestReload extends L2GameClientPacket
{
@Override
public void readImpl()
{
}
@Override
public void runImpl()
{
L2Player player = getClient().getActiveChar();
if(player == null)
{
return;
}
player.sendUserInfo(true);
if(player.getCurrentRegion() != null)
{
for(L2WorldRegion neighbor : player.getCurrentRegion().getNeighbors())
{
neighbor.showObjectsToPlayer(player);
}
}
}
}