package events.Christmas;
import l2p.gameserver.ai.DefaultAI;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2World;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.tables.SkillTable;
public class ctreeAI extends DefaultAI
{
public ctreeAI(L2Character actor)
{
super(actor);
}
@Override
protected boolean thinkActive()
{
L2NpcInstance actor = getActor();
if(actor == null)
{
return true;
}
int skillId = 2139;
for(L2Player player : L2World.getAroundPlayers(actor, 200, 200))
{
if(player != null && !player.isInZonePeace() && player.getEffectList().getEffectsBySkillId(skillId) == null)
{
actor.doCast(SkillTable.getInstance().getInfo(skillId, 1), player, true);
}
}
return false;
}
@Override
protected boolean randomAnimation()
{
return false;
}
@Override
protected boolean randomWalk()
{
return false;
}
}