Package com.l2jfrozen.loginserver.network.gameserverpackets

Source Code of com.l2jfrozen.loginserver.network.gameserverpackets.PlayerAuthRequest

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.loginserver.network.gameserverpackets;

import com.l2jfrozen.loginserver.SessionKey;
import com.l2jfrozen.loginserver.network.clientpackets.ClientBasePacket;

/**
* @author -Wooden-
*/
public class PlayerAuthRequest extends ClientBasePacket
{
  private String _account;
  private SessionKey _sessionKey;

  /**
   * @param decrypt
   */
  public PlayerAuthRequest(byte[] decrypt)
  {
    super(decrypt);

    _account = readS();

    int playKey1 = readD();
    int playKey2 = readD();
    int loginKey1 = readD();
    int loginKey2 = readD();

    _sessionKey = new SessionKey(loginKey1, loginKey2, playKey1, playKey2);
  }

  /**
   * @return Returns the account.
   */
  public String getAccount()
  {
    return _account;
  }

  /**
   * @return Returns the key.
   */
  public SessionKey getKey()
  {
    return _sessionKey;
  }

}
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