/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
package org.apache.mina.example.tennis;
import org.apache.mina.common.ConnectFuture;
import org.apache.mina.common.IoAcceptor;
import org.apache.mina.common.IoSession;
import org.apache.mina.transport.vmpipe.VmPipeAcceptor;
import org.apache.mina.transport.vmpipe.VmPipeAddress;
import org.apache.mina.transport.vmpipe.VmPipeConnector;
/**
* (<b>Entry point</b>) An 'in-VM pipe' example which simulates a tennis game
* between client and server.
* <ol>
* <li>Client connects to server</li>
* <li>At first, client sends {@link TennisBall} with TTL value '10'.</li>
* <li>Received side (either server or client) decreases the TTL value of the
* received ball, and returns it to remote peer.</li>
* <li>Who gets the ball with 0 TTL loses.</li>
* </ol>
*
* @author The Apache Directory Project (mina-dev@directory.apache.org)
* @version $Rev: 451854 $, $Date: 2006-10-02 11:30:11 +0900 (월, 02 10월 2006) $
*/
public class Main
{
public static void main( String[] args ) throws Exception
{
IoAcceptor acceptor = new VmPipeAcceptor();
VmPipeAddress address = new VmPipeAddress( 8080 );
// Set up server
acceptor.bind( address, new TennisPlayer() );
// Connect to the server.
VmPipeConnector connector = new VmPipeConnector();
ConnectFuture future = connector.connect( address,
new TennisPlayer() );
future.join();
IoSession session = future.getSession();
// Send the first ping message
session.write( new TennisBall( 10 ) );
// Wait until the match ends.
session.getCloseFuture().join();
acceptor.unbind( address );
}
}