if(enchanter.itemToEnchant == null) {
if(stackEnchantable) {
enchanter.itemToEnchant = stack.copy();
par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, null);
enchanter.sync();
}
} else if(enchanter.stage == 0) {
if(par5EntityPlayer.inventory.addItemStackToInventory(enchanter.itemToEnchant.copy())) {
enchanter.itemToEnchant = null;
enchanter.sync();