config.saveInventory(new MIInventory(inventory, armor, effects), "SURVIVAL");
config.saveHealth(health);
config.saveHunger(hunger);
config.saveSaturation(saturation);
int[] levels = plugin.getXP(totalexp);
config.saveExperience(totalexp, levels[0], (float) ((float) levels[1] / (float) levels[2]));
}
}
PlayerProfile adventureplayerdata = worldprofile.getPlayerData(ProfileTypes.ADVENTURE, player1);
if(adventureplayerdata != null && adventureplayerdata.get(Sharables.INVENTORY) != null) {
ItemStack[] inventory = adventureplayerdata.get(Sharables.INVENTORY);