0);
if (this.getPlane().normal.z == -1) {
pointOnePlane.z = this.getPlane().z;
} else {
pointOnePlane = pointOnePlane.rotateY(PApplet.PI / 2);
float planeAngle = functions.angleOf(new Vec2D(this
.getPlane().normal.x, this.getPlane().normal.y));
pointOnePlane = pointOnePlane.rotateZ(-planeAngle);
pointOnePlane.x += this.getPlane().x;