}
}
else if (child.getNodeName().equalsIgnoreCase("tile")) {
Tile tile = unmarshalTile(set, child, tilesetBaseDir);
if (!hasTilesetImage || tile.getId() > set.getMaxTileId()) {
set.addTile(tile);
} else {
Tile myTile = set.getTile(tile.getId());
myTile.setProperties(tile.getProperties());
//TODO: there is the possibility here of overlaying images,
// which some people may want