TileFunnel funnel = (TileFunnel) par1World.getTileEntity(par2, par3, par4);
ItemStack stack = funnel.getStackInSlot(0);
if (stack == null) {
ItemStack playerStack = par5EntityPlayer.getCurrentEquippedItem();
if (funnel.canInsertItem(0, playerStack, 1)) {
funnel.setInventorySlotContents(0, playerStack.splitStack(1));
if (playerStack.stackSize <= 0)
par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, null);
funnel.markDirty();