_debug(new FiringEvent(this, actorToFire,
FiringEvent.AFTER_PREFIRE));
_debug(new FiringEvent(this, actorToFire,
FiringEvent.BEFORE_FIRE));
actorToFire.fire();
_debug(new FiringEvent(this, actorToFire,
FiringEvent.AFTER_FIRE));
_debug(new FiringEvent(this, actorToFire,
FiringEvent.BEFORE_POSTFIRE));