Package org.spout.vanilla.world.generator.normal.object

Examples of org.spout.vanilla.world.generator.normal.object.BlockPatchObject.placeObject()


      final int x = chunk.getBlockX(random);
      final int z = chunk.getBlockZ(random);
      final int y = getHighestWorkableBlock(world, x, z);
      sand.randomize();
      if (y != -1 && sand.canPlaceObject(world, x, y, z)) {
        sand.placeObject(world, x, y, z);
      }
    }
    final BlockPatchObject clay = new BlockPatchObject(VanillaMaterials.CLAY_BLOCK);
    clay.setHeightRadius((byte) 1);
    clay.getOverridableMaterials().clear();
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      final int x = chunk.getBlockX(random);
      final int z = chunk.getBlockZ(random);
      final int y = getHighestWorkableBlock(world, x, z);
      clay.randomize();
      if (y != -1 && clay.canPlaceObject(world, x, y, z)) {
        clay.placeObject(world, x, y, z);
      }
    }
    for (byte count = 0; count < secondSandAmount; count++) {
      final int x = chunk.getBlockX(random);
      final int z = chunk.getBlockZ(random);
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