return;
}
}
input = inventory.getInput(); // Store input just in case it is later removed during the brewing process
setBrewTime(1);
inventory.addAmount(BrewingStandInventory.INPUT_SLOT, -1);
}
} else {
// Continue brewing
float newBrewTime = getBrewTime() + dt;
if (newBrewTime > BREW_TIME_INCREMENT) {