830831832833834835836837838839840
*/ if(n.getX() == p.getX()) { /* Same column */ if(n.getY() > p.getY()) { /* NPC is above the player */ if(n.getFacing() == Direction.Up && n.canSee(p)) { NpcBattleLauncher l = new NpcBattleLauncher(n, p); l.start(); return true; } } else {
837838839840841842843844845846847
l.start(); return true; } } else { /* NPC is below the player */ if(n.getFacing() == Direction.Down && n.canSee(p)) { NpcBattleLauncher l = new NpcBattleLauncher(n, p); l.start(); return true; } }
847848849850851852853854855856857
} } else if(n.getY() == p.getY()) { /* Same row */ if(n.getX() > p.getX()) { /* NPC is right of the player */ if(n.getFacing() == Direction.Left && n.canSee(p)) { NpcBattleLauncher l = new NpcBattleLauncher(n, p); l.start(); return true; } } else {
854855856857858859860861862863864
l.start(); return true; } } else { /* NPC is left of the player */ if(n.getFacing() == Direction.Right && n.canSee(p)) { NpcBattleLauncher l = new NpcBattleLauncher(n, p); l.start(); return true; } }