gameRoom.connectSession(playerSession3);
playerSession.addHandler(new SessionHandlerLatchCounter(playerSession,
counter, latch1));
playerSession2.addHandler(new SessionHandlerLatchCounter(playerSession,
counter, latch2));
playerSession3.addHandler(new SessionHandlerLatchCounter(playerSession,
counter, latch2));
// start test
Event event1 = Events.event(null, Events.DISCONNECT);
playerSession.onEvent(event1);// disconnect session 1.
assertFalse(latch1.await(1000, TimeUnit.MILLISECONDS));// This is just a wait