Package org.lwjgl.util.glu

Examples of org.lwjgl.util.glu.GLUtessellator.gluTessVertex()


                    /*
                     * if (JXAenvUtils._debug) { System.err.println(">>> GL TESS
                     * >>> begin move"); }
                     */
                    tess.gluTessBeginContour();
                    tess.gluTessVertex(new double[]{coords[0], coords[1], 0.}, 0, new float[]{coords[0], coords[1], 0f});
                    current.x = coords[0];
                    current.y = coords[1];
                    break;
                case PathIterator.SEG_CLOSE:
                    /*
 
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                case PathIterator.SEG_LINETO:
                    /*
                     * if (JXAenvUtils._debug) { System.err.println(">>> GL TESS
                     * >>> line"); }
                     */
                    tess.gluTessVertex(new double[]{coords[0], coords[1], 0.}, 0, new float[]{coords[0], coords[1], 0f});
                    current.x = coords[0];
                    current.y = coords[1];
                    break;
                case PathIterator.SEG_CUBICTO:
                    /*
 
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                    /*
                     * if (JXAenvUtils._debug) { System.err.println(">>> GL TESS
                     * >>> cubic"); }
                     */
                    for (Point2D.Float p : GLGeom._computeBezierCurve(new Point2D.Float[]{current, new Point2D.Float(coords[0], coords[1]), new Point.Float(coords[2], coords[3]), new Point.Float(coords[4], coords[5])}, resolution)) {
                        tess.gluTessVertex(new double[]{p.x, p.y, 0.}, 0, new float[]{p.x, p.y, 0f});
                    }
                    current.x = coords[4];
                    current.y = coords[5];
                    break;
                case PathIterator.SEG_QUADTO:
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                    /*
                     * if (JXAenvUtils._debug) { System.err.println(">>> GL TESS
                     * >>> quad"); }
                     */
                    for (Point2D.Float p : GLGeom._computeBezierCurve(new Point2D.Float[]{current, new Point2D.Float(coords[0], coords[1]), new Point.Float(coords[2], coords[3])}, resolution)) {
                        tess.gluTessVertex(new double[]{p.x, p.y, 0.}, 0, new float[]{p.x, p.y, 0f});
                    }
                    current.x = coords[2];
                    current.y = coords[3];
                    break;
                default:
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