Package org.jdesktop.mtgame

Examples of org.jdesktop.mtgame.WorldManager.addEntity()


        // If we want to make the affordance visible and it already is not
        // visible, then make it visible. We do not need to put add/remove
        // Entities on the MT Game render thread, they are already thread safe.
        if (visible == true && isVisible == false) {
            wm.addEntity(this);
            isVisible = true;
            return;
        }

        // If we want to make the affordance invisible and it already is
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        scene.setLightingEnabled(loadedModel.getImportSettings().isLightingEnabled());

        entity.addComponent(TransformProcessorComponent.class,
                new TransformProcessorComponent(wm, modelBG, rootBG));

        wm.addEntity(entity);
        loadedModel.setEntity(entity);

//        findTextures(modelBG);

        return loadedModel;
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        // If we want to make the affordance visible and it already is not
        // visible, then make it visible. We do not need to put add/remove
        // Entities on the MT Game render thread, they are already thread safe.
        if (visible == true && isVisible == false) {
            wm.addEntity(this);
            isVisible = true;
            return;
        }

        // If we want to make the affordance invisible and it already is
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