Vertex vertex1 = triangulatedBodyVerts[i*3];
Vertex vertex2 = triangulatedBodyVerts[i*3+1];
Vertex vertex3 = triangulatedBodyVerts[i*3+2];
polyDef.addVertex(new Vec2(vertex1.x, vertex1.y));
polyDef.addVertex(new Vec2(vertex2.x, vertex2.y));
polyDef.addVertex(new Vec2(vertex3.x, vertex3.y));
//Add poly to body
this.body.createShape(polyDef);
}
this.body.setMassFromShapes();
//FIXME TEST - performance hit!?