Package org.ggp.base.server

Examples of org.ggp.base.server.GameServer.addObserver()


        match.enableScrambling();
      }

      GameServer gameServer = new GameServer(match, hosts, ports);
      if (spec.shouldDetail) {
        gameServer.addObserver(errorPanel);
        gameServer.addObserver(historyPanel);
        gameServer.addObserver(visualizationPanel);
        gameServer.addObserver(statesPanel);
      }
      gameServer.addObserver(schedulingPanel);
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      }

      GameServer gameServer = new GameServer(match, hosts, ports);
      if (spec.shouldDetail) {
        gameServer.addObserver(errorPanel);
        gameServer.addObserver(historyPanel);
        gameServer.addObserver(visualizationPanel);
        gameServer.addObserver(statesPanel);
      }
      gameServer.addObserver(schedulingPanel);
      gameServer.addObserver(leaderboardPanel);
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      GameServer gameServer = new GameServer(match, hosts, ports);
      if (spec.shouldDetail) {
        gameServer.addObserver(errorPanel);
        gameServer.addObserver(historyPanel);
        gameServer.addObserver(visualizationPanel);
        gameServer.addObserver(statesPanel);
      }
      gameServer.addObserver(schedulingPanel);
      gameServer.addObserver(leaderboardPanel);
      gameServer.addObserver(this);
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      GameServer gameServer = new GameServer(match, hosts, ports);
      if (spec.shouldDetail) {
        gameServer.addObserver(errorPanel);
        gameServer.addObserver(historyPanel);
        gameServer.addObserver(visualizationPanel);
        gameServer.addObserver(statesPanel);
      }
      gameServer.addObserver(schedulingPanel);
      gameServer.addObserver(leaderboardPanel);
      gameServer.addObserver(this);
      gameServer.start();
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        gameServer.addObserver(errorPanel);
        gameServer.addObserver(historyPanel);
        gameServer.addObserver(visualizationPanel);
        gameServer.addObserver(statesPanel);
      }
      gameServer.addObserver(schedulingPanel);
      gameServer.addObserver(leaderboardPanel);
      gameServer.addObserver(this);
      gameServer.start();

      activePlayers.addAll(playerNames);
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        gameServer.addObserver(historyPanel);
        gameServer.addObserver(visualizationPanel);
        gameServer.addObserver(statesPanel);
      }
      gameServer.addObserver(schedulingPanel);
      gameServer.addObserver(leaderboardPanel);
      gameServer.addObserver(this);
      gameServer.start();

      activePlayers.addAll(playerNames);
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        gameServer.addObserver(visualizationPanel);
        gameServer.addObserver(statesPanel);
      }
      gameServer.addObserver(schedulingPanel);
      gameServer.addObserver(leaderboardPanel);
      gameServer.addObserver(this);
      gameServer.start();

      activePlayers.addAll(playerNames);

      if (spec.shouldSave) {
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        // TODO: Allow a custom state machine to be plugged into the GameServer so that we can
        // simulate games using this tool with custom state machines, to verify they're sane.

        final Set<GdlSentence> oldContents = new HashSet<GdlSentence>();
        final int[] nState = new int[1];
        theServer.addObserver(new Observer() {
      @Override
      public void observe(Event event) {
        if (event instanceof ServerNewGameStateEvent) {
          MachineState theCurrentState = ((ServerNewGameStateEvent)event).getState();
                  if(nState[0] > 0) System.out.print("State[" + nState[0] + "]: ");
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