Concatenates the current
Graphics2D Transform with a shearing transform. Subsequent renderings are sheared by the specified multiplier relative to the previous position. This is equivalent to calling
transform(SH), where SH is an
AffineTransform represented by the following matrix:
[ 1 shx 0 ] [ shy 1 0 ] [ 0 0 1 ]
@param shx the multiplier by which coordinates are shifted inthe positive X axis direction as a function of their Y coordinate
@param shy the multiplier by which coordinates are shifted inthe positive Y axis direction as a function of their X coordinate