Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate.addRemovedItem()


    if (newItem == null) return null;

      // Send inventory update packet
    PetInventoryUpdate petIU = new PetInventoryUpdate();
      if (oldItem.getCount() > 0 && oldItem != newItem) petIU.addModifiedItem(oldItem);
      else petIU.addRemovedItem(oldItem);
    getOwner().sendPacket(petIU);

      // Send target update packet
      if (target instanceof PcInventory)
      {
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        targetPlayer.sendPacket(playerSU);
      }
      else if (target instanceof PetInventory)
      {
        petIU = new PetInventoryUpdate();
          if (newItem.getCount() > count) petIU.addRemovedItem(newItem);
          else petIU.addNewItem(newItem);
        ((PetInventory)target).getOwner().getOwner().sendPacket(petIU);
    }
      return newItem;
    }
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    try
    {
      getInventory().transferItem("PetTransfer", item.getObjectId(), item.getCount(), getOwner().getInventory(), getOwner(), this);
      PetInventoryUpdate petiu = new PetInventoryUpdate();
      ItemList PlayerUI = new ItemList(getOwner(), false);
      petiu.addRemovedItem(item);
      getOwner().sendPacket(petiu);
      getOwner().sendPacket(PlayerUI);
    }
    catch (Exception e)
        {
View Full Code Here

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