Package net.sf.l2j.gameserver.model.actor.instance

Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.removeEffect()


            for (L2Effect e : activeChar.getAllEffects())
            {
                if (e.getEffectType() == L2Effect.EffectType.HEAL_OVER_TIME)
                {
                    activeChar.stopEffects(L2Effect.EffectType.HEAL_OVER_TIME);
                    activeChar.removeEffect(e);
                }

                if (e.getEffectType() == L2Effect.EffectType.COMBAT_POINT_HEAL_OVER_TIME)
                {
                    activeChar.stopEffects(L2Effect.EffectType.COMBAT_POINT_HEAL_OVER_TIME);
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                }

                if (e.getEffectType() == L2Effect.EffectType.COMBAT_POINT_HEAL_OVER_TIME)
                {
                    activeChar.stopEffects(L2Effect.EffectType.COMBAT_POINT_HEAL_OVER_TIME);
                    activeChar.removeEffect(e);
                }
            }
        }

        // apply augmentation boni for equipped items
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