{
activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(),3));
chest.setSpecialDrop();
chest.setMustRewardExpSp(false);
chest.setInteracted();
chest.reduceCurrentHp(99999999, activeChar);
}
else
{
activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(),13));
if (Rnd.get(100) < chestTrapLimit) chest.chestTrap(activeChar);