Package net.sf.l2j.gameserver.model

Examples of net.sf.l2j.gameserver.model.L2Summon.updateEffectIcons()


                // Check if the L2PcInstance is the owner of the Pet
                if (getActiveChar().equals(summon.getOwner()))
                {
                    getActiveChar().sendPacket(new PetInfo(summon));
                    // The PetInfo packet wipes the PartySpelled (list of active  spells' icons).  Re-add them
                    summon.updateEffectIcons(true);
                    if (summon instanceof L2PetInstance)
                    {
                        getActiveChar().sendPacket(new PetItemList((L2PetInstance) summon));
                    }
                }
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    pet.setName(_name);
    pet.broadcastPacket(new NpcInfo(pet, activeChar));
    activeChar.sendPacket(new PetInfo(pet));
    // The PetInfo packet wipes the PartySpelled (list of active spells' icons).  Re-add them
    pet.updateEffectIcons(true);

    // set the flag on the control item to say that the pet has a name
    if (pet instanceof L2PetInstance)
    {
      L2ItemInstance controlItem = pet.getOwner().getInventory().getItemByObjectId(pet.getControlItemId());
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          }
          else
            _activeChar.sendPacket(new NpcInfo(summon, _activeChar));

          // The PetInfo packet wipes the PartySpelled (list of active spells' icons).  Re-add them
          summon.updateEffectIcons(true);
        }
               else if (object instanceof L2PcInstance)
        {
          L2PcInstance otherPlayer = (L2PcInstance) object;
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