break;
case 1:
if (obj instanceof L2Character && ((L2Character)obj).isAlikeDead())
obj.onAction(activeChar);
else
obj.onActionShift(getClient());
break;
default:
// Ivalid action detected (probably client cheating), log this
_log.warning("Character: " + activeChar.getName() + " requested invalid action: " + _actionId);
getClient().sendPacket(new ActionFailed());