} else
{
double damage = Formulas.getInstance().calcManaDam(activeChar, target, skill, ss, bss);
double mp = ( damage > target.getCurrentMp() ? target.getCurrentMp() : damage);
target.reduceCurrentMp(mp);
if (damage > 0)
if (target.isSleeping()) target.stopSleeping(null);
StatusUpdate sump = new StatusUpdate(target.getObjectId());
sump.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());