Package net.rim.device.api.opengles

Examples of net.rim.device.api.opengles.GL20.glUniform3f()


        // Set uniform values
        gl.glUniform1i(_textureLoc, 0);

        // Light direction (normalized)
        gl.glUniform3f(_lightDirectionLoc, 0.0f, 0.0f, -1.0f);

        // Ambient light color
        gl.glUniform3f(_lightAmbientLoc, 0.2f, 0.2f, 0.2f);

        // Diffuse light color
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        // Light direction (normalized)
        gl.glUniform3f(_lightDirectionLoc, 0.0f, 0.0f, -1.0f);

        // Ambient light color
        gl.glUniform3f(_lightAmbientLoc, 0.2f, 0.2f, 0.2f);

        // Diffuse light color
        gl.glUniform3f(_lightDiffuseLoc, 1.0f, 1.0f, 1.0f);

        // Load texture
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        // Ambient light color
        gl.glUniform3f(_lightAmbientLoc, 0.2f, 0.2f, 0.2f);

        // Diffuse light color
        gl.glUniform3f(_lightDiffuseLoc, 1.0f, 1.0f, 1.0f);

        // Load texture
        gl.glActiveTexture(GL20.GL_TEXTURE0);
        final EncodedImage encodedImage =
                EncodedImage.getEncodedImageResource("BlackBerry.png");
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