// Determine which vertical section of the level to render
if (_t.y > 0.0f && _t.y <= _levelHeight) {
m.translate(0.0f, -_t.y, 0.0f);
} else if (_t.y > _levelHeight) {
m.translate(0.0f, -_levelHeight, 0.0f);
}
// Render the level's tiles
int count = _tiles.size();
for (int i = 0; i < count; i++) {