this.mcServer.getConfigurationManager().serverUpdateMountedMovingPlayer(this.playerEntity);
lastPosX = this.playerEntity.posX;
lastPosY = this.playerEntity.posY;
lastPosZ = this.playerEntity.posZ;
setPosition(lastPosX, lastPosY, lastPosZ);
var2.updateEntity(this.playerEntity);
return;
}
if (this.playerEntity.isPlayerSleeping())
{