}
public static HumanNPC spawnNPC(final HumanNPC npc, final Location loc) {
World ws = getWorldServer(loc.getWorld());
npc.getHandle().setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
ws.addEntity(npc.getHandle());
Bukkit.getScheduler().scheduleSyncDelayedTask(Citizens.plugin, new Runnable() {
@Override
public void run() {
npc.getHandle().aA = loc.getYaw();
}