}
// check that a block-click wasn't against air
if (clicked != null && clicked.getType() == Material.AIR) {
// inform the player their perception of reality is wrong
player.sendBlockChange(clicked.getLocation(), Material.AIR, (byte) 0);
return;
}
// call interact event
PlayerInteractEvent event = EventFactory.onPlayerInteract(player, action, clicked, face);