return;
}
server.setGame(g);
// apply any scenario damage
sl.applyDamage(server);
ClientGUI gui = null;
if (!"".equals(sd.localName)) { //$NON-NLS-1$
// initialize game
client = new Client(hd.playerName, "localhost", hd.port); //$NON-NLS-1$
gui = new ClientGUI(client);