Package megamek.common.actions

Examples of megamek.common.actions.ChargeAttackAction.toHit()


                    // Mechs and vehicles get charged,
                    // but need to make a to-hit roll
                    if ((target instanceof Mech) || (target instanceof Tank)) {
                        ChargeAttackAction caa = new ChargeAttackAction(entity.getId(), target.getTargetType(), target.getTargetId(), target.getPosition());
                        ToHitData toHit = caa.toHit(game, true);

                        // roll
                        int roll = Compute.d6(2);
                        // Update report.
                        r = new Report(2050);
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            pr.damageRight = BrushOffAttackAction.getDamageFor(ae, BrushOffAttackAction.RIGHT);
            baa.setArm(arm);
            pr.rollRight = Compute.d6(2);
        } else if (aaa instanceof ChargeAttackAction) {
            ChargeAttackAction caa = (ChargeAttackAction) aaa;
            toHit = caa.toHit(game);
            if (caa.getTarget(game) instanceof Entity) {
                Entity target = (Entity) caa.getTarget(game);
                damage = ChargeAttackAction.getDamageFor(ae, target, game.getOptions().booleanOption("tacops_charge_damage"), toHit.getMoS());
            } else {
                damage = ChargeAttackAction.getDamageFor(ae);
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            } else {
                damage = ChargeAttackAction.getDamageFor(ae);
            }
        } else if (aaa instanceof ClubAttackAction) {
            ClubAttackAction caa = (ClubAttackAction) aaa;
            toHit = caa.toHit(game);
            damage = ClubAttackAction.getDamageFor(ae, caa.getClub(), (caa.getTarget(game) instanceof Infantry) && !(caa.getTarget(game) instanceof BattleArmor));
        } else if (aaa instanceof DfaAttackAction) {
            DfaAttackAction daa = (DfaAttackAction) aaa;
            toHit = daa.toHit(game);
            damage = DfaAttackAction.getDamageFor(ae, (daa.getTarget(game) instanceof Infantry) && !(daa.getTarget(game) instanceof BattleArmor));
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